/*
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 * and open the template in the editor.
 */
package wargame.entity;

/**
 *
 * @author Clarence
 */
public class PlayerSession {

    private int player_id;
    //private int player_turn = 0;

    public int getPlayer_id() {
        return player_id;
    }

    public void setPlayer_id(int player_id) {
        this.player_id = player_id;
    }
    /*
    public int getPlayer_turn() {
    return player_turn;
    }

    public void setPlayer_turn(int player_turn) {
    this.player_turn = player_turn;
    }
     */
}
